Static photography cannot explain motion. The experience must still preserve legibility, control and a lightweight mode.
Cinematic digital experience
SOVRAE / KINE 01
A kinetic light presented as a collectible object, not a regular lamp.
Project in brief
I built a slow cinematic story about three moving rings, light and construction.Project context
Design collectors, architects, galleries and interior studios.
My goal was to express the object through motion while keeping a clear path to finishes and reservation.
Concept scope
These are prototype parameters and coverage, not business results.Three key decisions
Each decision connects the product need, human behaviour and interface form.
Motion explains form
I connect each ring state with the object’s geometry and direction of light.
Gallery pace
Transitions are slow while controls stay explicit: states can be selected, skipped or paused.
An effect with a fallback
The key story survives in CSS and static presentation under reduced motion.
What I built
Every capability is labelled clearly: what works in the browser and what remains a designed proposal.
Working artefacts
Not decorative screens, but the logic supporting the product journey.
Motion choreography
Performance budget
Fallback-state matrix
What to know before opening the demo
This is a fictional brand and object. There is no real production, BIM data, edition availability, payment or reservation processing.
Open English prototype
Explore the core journey and interface behaviour. This is a demonstration build - entered data is not submitted anywhere.
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